Large Humanoid, Chaotic Evil
Armor Class 16 Bloodhound’s Armor
Hit Points 25 (3d10 + 9)
Speed 45 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws STR +5, DEX +8
Skills Acrobatics +7, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened
Senses Blindsight 60ft, Passive Perception 9
Languages Common Understand Common but cannot speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 Semi-invisibility. When the bloodhound is Dashing and moving it is invisible until the end of its turn.

Actions

Action Melee Attack. Bloodhound’s Fang: +7 to hit, reach 10 ft., 1 target. Hit:  16 (2d10 + 5) slashing damage. It may use the bloodhound's finesse once

 

Bonus Actions

The bloodhound can dash as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2023 11:32:11 PM
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