Armor Class
16
Bloodhound’s Armor
Hit Points
25
(3d10 + 9)
Speed
45 ft.
STR
15
(+2)
DEX
20
(+5)
CON
16
(+3)
INT
7
(-2)
WIS
9
(-1)
CHA
16
(+3)
Saving Throws
STR +5, DEX +8
Skills
Acrobatics +7, Stealth +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Blindsight 60ft, Passive Perception 9
Languages
Common Understand Common but cannot speak it
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Semi-invisibility. When the bloodhound is Dashing and moving it is invisible until the end of its turn.
Actions
Action Melee Attack. Bloodhound’s Fang: +7 to hit, reach 10 ft., 1 target. Hit: 16 (2d10 + 5) slashing damage. It may use the bloodhound's finesse once
Bonus Actions
The bloodhound can dash as a bonus action.
Previous Versions
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8/31/2023 11:32:11 PM
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1
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1
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Coming Soon
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