Medium Humanoid (Human), Neutral Good
Armor Class 15 (half plate)
Hit Points 35 (3d10 + 6)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +2, INT +3
Skills Athletics +5, Intimidation +3, Stealth +2
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Crimson Storm Rite. As a bonus action can expend 1d4 hitpoints to make his melee weapon attacks to magically deal an extra 2 (1d4) lightning damage. Whenever Brimourn deals damage to an undead with his storm rite, roll an additional 1d4 of Crimson storm right damage.

Blood Curses:

Curse of the Bloated Agony (range 30 feet, bonus aciton) Target creature has disadvantage on dexterity and strength checks and takes an additional 4 (1d8) . Or amplify the curse (taking an additional 1d4 of Crimson rite damage to do so,) extends the curse to 1 minute on an end of turn constitution save

Curse of the Fallen Puppet (range 30 ft, reaction you taken when seeing a creature drop to 0 hitpoints) The ceature makes one weapon attack against a creature within range.  Or amplify the curse (taking an additional 1d4 of Crimson rite damage to do so,)  extends the necromancy to force the effected creature to move up to its movement speed and add crimson right damage to the damage 

Spellcasting. Brimourn s a 1st level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Brimourn has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (2 slots): cure wounds, absorb elements

He has the following magic items:

1 2d4+2  healing potion

1 strixhaven Pennant to shed light for his dumb human eyes

1 cuddly lorehold spirit mascot plush attached to his scabbard to grant him advantage on saving throws versus the frightened condition

Actions

Great Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) Slashing damage.

Reactions

Luck of the Pannini Pals. The Pannini Pals have 3 luck points shared between them. Whenever a pannini pal rolls a d20 and gets a 1 as its result within another member of the Pannini pals, this creature can expend a reaction and a luck point to reroll the d20

Monster Tags: NPC

Habitat: Urban

Rangerofthe7

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