Special Trait Name. The Puppeteer may control up to 3 puppets at a time. He begins controlling the Knight, the Mage, and the Ranger.
The Knight 70Hp 20AC
The Mage 40Hp 12AC
The Ranger 50Hp 14AC
These puppets are considered incapacitated if not controlled, and are destroyed if their health runs out.
Multi attack (3) Pull of the Strings- each puppet attacks once.
-The Knight, has multi attack (2) long sword +7 to hit, 1d8+4
-The Mage, casts firebolt +7 to hit, 2d10 fire damage
-The Ranger, has multi attack (2) long bow +7 to hit, 1d8+4
-Human puppet- if the puppeteer controls a target, he may use that targets action with one use of pull of the strings. (only 3 puppets may be used at a time)
The puppeteer may use one reaction per puppet.
Knight's Vow- The knight attempts to block the melee attack, use Knights AC instead. If the attack still hits use the knights Hp.
Magister's Delight- The mage uses counter spell at the 3rd level (three uses)
Call of Nature- The ranger may use cure wounds at the 2nd level (thee uses)
The puppeteer may use up to 3 legendary actions and regains them at the end of his turn
Pull a string (Costs 1 Actions). May use one attack with any controlled puppet
Hand of the Master (Costs 2 Actions). Control is set into the mind of the target. Targets makes a INT save DC 15, on a failed save the target is under the effects of the Charm Spell and is considered a puppet. The target may remake this save at the end of their turn. (The puppeteer may only control 3 puppets at a time, any extra puppets control must be dropped.
Description
Belts the Puppeteer is a medium creature whom in life was a deranged grave digger whom played with the corpses of the dead. As his life and sanity decayed he assumed the form of a three armed hunch backed creature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/23/2019 11:35:22 AM
|
23
|
2
|
--
|
Coming Soon
|
Comments