Medium Fiend, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
26 (+8)
CON
22 (+6)
INT
18 (+4)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +14, CON +12, WIS +10, CHA +13
Skills Acrobatics +18, Arcana +16, Intimidation +12, Perception +10, Stealth +18
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 22
Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 Innate Spellcasting. Calliope spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:

2/day each: confusion (*30 ft. sphere), crown of madness

1/day: power word pain

Legendary Resistance (3/Day). If Calliope fails a saving throw, she can choose to succeed instead.

Spiderclimb. Calliope has a climb speed of 40. 

Sunlight Hypersensitivity. While in sunlight, Calliope takes 20 radiant damage at the start of her turn, and she has disadvantage on attack rolls and ability checks.

Actions

Multiattack. Calliope makes three attacks, only one of which can be a bite attack. 

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 9 (1d6+ 8) piercing damage plus 14 (4d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken and Calliope regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 14 (4d6) necrotic damage. 

Piercing Scream. Calliope unleashes a blood-curdling scream in a 30 foot cone. Each creature in that area must succeed on a DC 19 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one. On a failed save the creature becomes deafened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Misty Step. Calliope can misty step at will as a reaction. 

Legendary Actions

Calliope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Calliope regains spent legendary actions at the start of his turn.

Claws. Calliope makes one claw attack.

Bite (Costs 2 Actions). Calliope makes one bite attack.

Piercing Scream (Costs 3 Actions). Calliope makes one piercing scream.

Description

"Queen of Sin" & "Mother of Vampire." Calliope is impulsive and childish. But, she's no fool. She is incredibly strong and lightning fast. Her bite and claws make her incredibly formidable in melee combat and she can deal psychic and deafening damage from range.

Monster Tags: NPCShapechanger

JimmySmalls

Comments

Posts Quoted:
Reply
Clear All Quotes