Medium Or Small Dragon, Typically Chaotic Good
Armor Class 9 Natural armor
Hit Points 7 (4d8 + 2)
Speed
STR
8 (-1)
DEX
7 (-2)
CON
10 (+0)
INT
7 (-2)
WIS
6 (-2)
CHA
8 (-1)
Damage Resistances Bludgeoning
Condition Immunities Blinded, Charmed, Grappled
Senses Passive Perception 1
Languages draconic, common, elvish.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Actions

Action Melee Attack. bite: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) [piercing] damage. 

Action Ranged Attack. breath weapon: +6 to hit, range 10 ft., 1 target. Hit: 8 (2d4 + 2) [fire] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A gentle but formidable creature.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandHillMountainUrban

lightningstaff11

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