Killer's Determination. When the Bandaga lowers an undamaged creature to less than half HP, it can take a bite action.
Summoning. The Bandaga can take an action to try and summon two Death Dogs. Roll a d20. On a 10-15, one Death Dog spawns. On a 16-20, two Death Dogs spawn. The Death Dogs are loyal to the Bandaga, and disappear if lowered to 0 hit points, despawned by the Bandaga, or if they spend 2 hours without a short rest.
Terrifying Glare. The Bandaga can take an action to stare its opponent in the face, attempting to frighten it. The target rolls a Wisdom Saving Throw contested by the Bandaga's Charisma roll. On a success, the target avoids being frightened. On a failure, the target becomes frightened and must take all effects of being frightened.
Tamed Transformation. The Bandaga can take an action to shorten its fangs and its claws, changing its appearance into one of a tamed dog. It can mirror the appearance of any certain dog, as long as it knows what that dog looks like.
Multiattack. The Bandaga can make two claw actions and one bite action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (3d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 16 (4d6 + 2) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Bandaga is a large, black dog with long fangs and red eyes. It can summon lesser canines for assistance and frighten its enemies only by staring them in the face. Bandagas are known for transforming themselves into other dogs, making a flawless mirror image of the dog it transforms to. Because of this, many villages and towns are afraid of dogs, and do not keep them as pets.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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