Devil’s Sight. Magical darkness doesn’t impede Mammon’s darkvision.
Driven By Gold. if mammon is within 30 feet of at least 100 gold pieces, he has advantage on attack rolls.
Legendary Resistance (3/Day). If Mammon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Mammon has advantage on saving throws against spells and magical effects.
Regeneration. Mammon regains 20 hit points at the start of his turn. If he takes acid or radiant damage, this trait doesn’t function at the start of his next turn. Mammon dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Multiattack. Mammon makes one Golden Spear attack, one Constrict attack, and casts fire bolt.
Golden Spear. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) force damage, plus 22 (4d10) radiant damage, and the target must make a DC 22 Constitution saving throw or be blinded until the end of its next turn.
Constrict. Melee Weapon Attack: +14 to hit, reach 15 ft., one Large or smaller creature. Hit: 18 (2d10 + 7) force damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained and takes 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) fire damage at the start of each of its turns, and Mammon can’t constrict another target.
Teleport. Mammon teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Spellcasting. Mammon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22 +14 to hit with spell attacks):
At will: alter self, major image, sending, fire bolt (17th level)
3/day each: fireball, charm person, wall of fire, immolation, dispel magic
Mammon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Mammon regains spent legendary actions at the start of his turn.
Teleport. Mammon uses Teleport.
Assault (Costs 2 Actions). Mammon makes one attack.
Siphon Wealth (Cost 3 Actions). Mammon targets one creature within 60 feet of him, the target must make a DC 21 Charisma saving throw or the target loses 10d10 gold pieces worth of nonmagical items witch are transferred into mammon's vault and mammon gains the benefit of his ''driven by gold'' trait until the end of his next turn.
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