Medium Construct, Unaligned
Armor Class 13 natural
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +7, Stealth +7
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sneak Attack. The commando droid deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the commando droid that isn't incapacitated and the commando droid doesn't have disadvantage on the attack roll.

 

Actions

Multiattack. The commando droid makes two vibrosword attacks.

Vibrosword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Heavy Blaster. RangedWeapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 18 (3d6 + 3) piercing damage.

Reactions

Uncanny Dodge. When an attacker the commando droid can see hits it with an attack, the commando droid can halve the damage against it.

Megaditto

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