Medium Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 315 (30d8 + 180)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
22 (+6)
CON
22 (+6)
INT
21 (+5)
WIS
19 (+4)
CHA
30 (+10)
Saving Throws DEX +13, INT +12, WIS +11, CHA +17
Skills Deception +24, Perception +11, Persuasion +24
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Devil’s Sight. Magical darkness doesn’t impede Fierna’s darkvision.

Legendary Resistance (3/Day). If Fierna fails a saving throw, she can choose to succeed instead.

Magic Resistance. Fierna has advantage on saving throws against spells and magical effects.

Regeneration. Fierna regains 20 hit points at the start of her turn. If she takes cold or radiant damage, this trait doesn’t function at the start of her next turn. Fierna dies only if she starts her turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Fierna makes two claw attacks, she can replace one attack with spellcasting or twisting words.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) force damage, plus 22 (5d8) fire damage.

Twisting Words. Feirna targets one creature she can see within 60 feet of her. The target must succeed on a DC 25 Charisma saving throw or become charmed by Feirna for 1 minute. The charmed target can repeat the saving throw if Feirna deals any damage to it. A creature that succeeds on the saving throw is immune to Feirna’s Twisting Words for 24 hours.

Teleport. Feirna teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Spellcasting. Fierna casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 25 +17 to hit with spell attacks):

At will: alter self, major image, sending, fire bolt (17th level), charm person

3/day each: fireball, counterspell, wall of fire, immolation, dispel magic, silvery barbs, charm monster

1/day each: dominate monster, forcecage, dominate person

Legendary Actions

Fierna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Fierna regains spent legendary actions at the start of her turn.

Teleport. Fierna uses Teleport.

Assault (Costs 2 Actions). Fierna makes one attack.

Corrupting Guidance. Fierna targets one creature charmed by her that is within 60 feet of her; that charmed target must succeed on a DC 25 Charisma saving throw, or Fierna decides how the target acts during its next turn.

OctopuswithFish

Comments

Posts Quoted:
Reply
Clear All Quotes