Strategist. The captain and its allies within 60 ft. of it have advantage on initiative rolls.
Multiattack. The captain can use Demoralize. It then makes three Greatsword attacks. It can replace any number of these attacks with a use of Battlefield Command or Rally.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (6d6+5) slashing damage.
Battlefield Command. Up to two allies within 60 ft. of the captain can make one weapon attack using their reaction, if available. Both the captain and its allies must be able to see or hear each other.
Rally. The captain targets any number of creatures it can see within 60 ft. of it. Any effects on the targets that cause the Charmed or Frightened conditions are removed. The targets can then move up to their speed using their reaction, if available. This movement does not provoke opportunity attacks. Both the captain and the creatures it chooses must be able to see or hear each other.
Demoralize. The captain targets any number of creatures within 60 ft. of it. Each target that can see or hear the captain must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, that creature is immune to the captain's Demoralize for the next 24 hours.
Evasive Maneuvers. When one or more of the captain's allies that it can see within 60 ft. of it become the target of a spell or ability that requires a saving throw, the captain uses its Rally. Any creatures who are no longer a valid target for the spell or ability (for example, an ally who leaves the affected area of a Fireball spell) are unaffected by it. Any of the captain's allies still affected by the spell or ability gain +5 to their saving throw.
Description
Battlefield captains are leaders who direct their allies in combat. They use calculated tactics and inspiring confidence to orchestrate battles, guiding their companions to strike at the perfect moment or position themselves to halt enemy advance. These captains are also capable warriors in their own right, and are unafraid to lead from the front lines when called for. Under the guidance of a captain, even an unassuming group of fighters is a formidable force greater than the sum of their parts.
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