Medium Humanoid, Neutral Evil
Armor Class 14 hide armor
Hit Points 27 (5d8 + 5)
Speed 20 ft., swim 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Bullywug
Challenge 2 (450 XP)
Proficiency Bonus +2

Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Spellcasting (Bullywug Form Only). The bullywug is a 5th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The bullywug has the following druid spells prepared:
Cantrips (at will): druidcraft, shape water, shillelagh
1st level (4 slots): fog cloud, create or destroy water, cure wounds
2nd level (3 slots): invisibility, misty step
3rd level (2 slots): tidal wave, wall of water
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap.
The bullywug's long jump is up to 20 feet and it's high jump is to 10 feet, with or without a running start.

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Change Shape (Recharges after a Short or Long Rest). The bullywug magically polymorphs into a giant toad, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics are replaced by the statistics of a giant toad, but it retains its Intelligence, Wisdom, and Charisma scores. Any equipment it is wearing merges into the new form. It reverts to its true form if it dies.

Description

Bullywugs live in primitive groups, hunting and fishing together. The hierarchy is based on strength, with the strongest being the leaders. Bullywugs are very territorial, and mostly will attack anyone who trespasses. Oddly enough, they tend not to fight within the tribe, but rival bullywug tribes will fight with each other. Bullywugs rarely work alongside other creatures since they would rather use them for food or sacrifice. However, occasionally during hard times small groups of bullywugs will latch onto a powerful ally that can help them bring down tougher game.
Bullywugs live in semi-organized communities that are often slightly mobile. They respect no one but those stronger than they are. Bullywug colonies disrupt the natural environment of any land. They will eat off the land until their immense gullets are filled and then they move on.

 

[This monster was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]

Environment: Swamp

Clockwerk66

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