Blood on the Dance Floor. As long as the Ayuwoki can hear any pop music, he can start dancing as a bonus action. While dancing he gains the following traits:
- Hee can take the Dodge action as a free action.
- Hee can make one extra attack as part of his multiattack.
- His walking speed increases by 20 feet.
- He can't be grappled, restrained or incapacitated.
- Opportunity attacks against him are made with disadvantage.
The Ayuwoki can end his performance at any time without an action required or it ends early if the music stops.
Ayuwoki's Weaknesses. The Ayuwoki has the following flaws:
Baby Be Mine. The Ayuwoki's desire for young holes is uncomparable and irresistible for him. As long as there's a child within sight of the Ayuwoki, all of his attacks are made at disadvantage. Children under the effects of Pervert's Touch don't count for the purpose of this weakness.
Black or White. The Ayuwoki loves his pale white skin and resents the time when he was black. If shown a picture of his previous self, the Ayuwoki has to make a DC 30 Charisma saving throw or fall in denial. The Ayuwoki can't dance while in denial and he can repeat the save at the beggining of each of his turns. If he succeeds on the save, he is immune to this effect for 1 hour.
Weak Spot. Whenever the Ayuwoki is hit with a critical hit, the attacker can choose to attack him in the nose instead of dealing the extra damage. If done so, the Ayuwoki will start suffocating until someone fixes it with a successfull DC 20 Wisdom (medicine) check.
Innate Spellcasting. The Ayuwoki's spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). The Ayuwoki can innately cast the following spells, requiring no material components:
At will: charm person, command, compulsion, crown of madness, detect children, dissonant whispers, mirror image, suggestion
3/day each: dominate person, enemies abound, Otto's irresistible dance
1/day each: antipathy/sympathy, dominate monster
Legendary Resistances (3/Day). If the Ayuwoki fails a saving throw, he can choose to succeed instead.
Magic Resistance. The Ayuwoki has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Ayuwoki's weapon attacks and abilities are magical.
Multiattack. The Ayuwoki makes two unarmed strikes (threehee if he's dancing), throws his hat once and then uses one of his abilities.
Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage plus 10 (3d6) psychic damage.
Throw Hat. Ranged Weapon Attack: +19 to hit, range 20/60 ft., one target. Hit: 21 (2d10 + 10) slashing damage. The hat returns to the Ayuwoki after the attack, whether it hits or misses.
Hee Hee. The Ayuwoki emits a powerfull cry that can be heard up to a range of 120 feet. Any creature than can hear it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Ayuwoki is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Ayuwoki's Hee Hee for the next 24 hours.
Pervert's Touch. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 10) psychic damage. A creature subjected to Pervert's Touch must succeed on a DC 20 Wisdom saving throw or be charmed by the Ayuwoki. Creatures charmed this way see the Ayuwoki as their must trusted ally and a loved one. They are more that inclined to follow his requests and would gladly sacrifice their lives and anuses for him. Affected creatures can repeat the save only after 24 hours have passed. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Ayuwoki's Pervert's Touch for the next 24 hours.
Humanoids under the age of consent don't suffer any damage from this ability but have disadvantage on the save.
Crotch Parry. The Ayuwoki briefly lifts himself by the crotch adding 4 to its AC against one melee attack that would hit. To do so the Ayuwoki must see the attacker and have one hand free.
The Ayuwoki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ayuwoki regains spent legendary actions at the start of its turn..
Unarmed Strike. The Ayuwoki makes an unarmed strike.
Moonwalk. The Ayuwoki moves up to his speeheed without provoking oportunity attacks.
Beat It. The Ayuwoki casts crown of madness or dissonant whispers.
Description
Hee Hee.
Lair and Lair Actions
The Ayuwoki's lair is called Neverland, a gigantic mansion where suposedly all dreams and fantasies come true and children never grow up. This immense lair provides all kinds of fun for children and the Ayuwoki to enjoy.
Lair Actions
On initiative count 20 (losing initiative ties), the Ayuwoki takes a lair action to cause one of the following effects; the Ayuwoki can’t use the same effect two rounds in a row:
- The Ayuwoki calls forth 1d6 children from different parts of his mansion to aid him in battle. The children have the stats of a goblin. Whenever a creature of good alignment kills a children, it must do a DC 18 Charisma saving throw or be incapacitated until the end of its next turn as it is contemplating how ****ed up this entire situation is for it.
- The Ayuwoki uses his Hee Hee ability.
- If no pop music is playing, the Ayuwoki turns on pop music and he starts dancing. The music lasts until initiative 20 on the next round. This music cancels any other non-pop music that might be playing, such as the countercharm ability of a bard that doesn't like pop.
Regional Effects
The region containing a legendary the Ayuwoki's lair is warped by the Ayuwoki's evilness, which creates one or more of the following effects:
- Children within 1 mile of the lair are easier to decieve, they have disadvantage on Wisdom (Insight) checks.
- Creatures within 1 mile of the lair feel a tingling in their anuses from time to time.
- Whispers of the Ayuwoki's Hee Hee are common within 6 miles of the lair.
If the Ayuwoki dies, these effects fade over the course of 1d4 days.
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