Special Trait Name. A creature that hits the crawler with a melee attack while within 5 feet of it takes 7 (2d6) acid damage.
Spellcasting. Any creature that starts its turn within 10 feet of the crawler must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the crawler's fumes for 24 hours.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 7 (2d6) acid damage.
Acid Spray (Recharge 6). The crawler spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one.
Description
These creatures prey animals and humanoids by killing them and dissolving the remains with a strong acid, eating the resulting sludge.
Additionally, they create a constant poisonous fume around them and they bleed an acid type of fluid, making them very dangerous when fighting in close combat.
[This monster was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]
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