Camouflage. The chamaelean has advantage on Dexterity (Stealth) checks made to hide in natural terrain.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Tongue. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Instead of dealing damage, the chamaelean can attempt to disarm the target, forcing it to drop one item of the chamaelean's choice that it's holding. The target must make a DC 10 Strength saving throw. On a failed save, the chamaelean takes the object and holds it with its tongue.
Description
Similar to lizardfolks, but smaller in size and with chameleonic traits rather than lizards, chamaeleans live and lurk in forests, hunting creatures while hiding changing their skin coloration to adapt to the environment. The chamaelean are able to vary their coloration and pattern through combinations of pink, blue, red, orange, green, black, brown, light blue, yellow, turquoise, and purple.
They also change their skin coloration depending on the temperature and intentions. For example, chamaeleans tend to show brighter colors when fighting.
[This monster was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]
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