Large Fiend (Devil), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 276 (24d10 + 144)
Speed 40 ft.
STR
21 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
23 (+6)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws DEX +11, INT +13, WIS +12
Skills Deception +14, Insight +19, Perception +12, Persuasion +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 22
Languages All, Telepathy 120 ft.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Chilling Aura. Levistus emits intense cold in 20-foot radius centered on himself, Each creature of Levistus's choice that starts its turn in this area must make a DC 21 Constitution saving throw or take 7 (2d6) cold damage and have its speed reduced by 10 feet until the end of its next turn.

Devil’s Sight. Magical darkness doesn’t impede Levistus’s darkvision.

Legendary Resistance (3/Day). If Levistus fails a saving throw, he can choose to succeed instead.

Magic Resistance. Levistus has advantage on saving throws against spells and magical effects.

Regeneration. Levistus regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Levistus dies only if he starts his turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Levistus make three attacks, he can replace one attack with spellcasting or Ice Tomb if he can.

Freezing Touch. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) cold damage.

Freezing Bolt. Ranged Spell Attack: +14 to hit, range 60 ft., one target. Hit: 26 (3d12 + 7) cold damage.

Ice Tomb (Recharge 6). Levistus targets one creature he can see within 120 feet of him. The target must succeed on a DC 22 Constitution saving throw or take 27 (6d8) cold damage plus 27 (6d8) necrotic damage. If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue.

If the statue takes bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification. If a creatures saving throw is successful, it is immune to Levistus's ice tomb for 24 hours.

 

Teleport. Levistus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Spellcasting. Levistus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22 +14 to hit with spell attacks):

At will: alter self, major image, sending, ray of frost (17th level), charm person

3/day each: ice storm, counterspell, wall of ice, cone of cold, dispel magic, ice knife

1/day each: freedom of movement, storm of vengance

Legendary Actions

Levistus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Levistus regains spent legendary actions at the start of his turn.

Teleport. Levistus uses Teleport.

Spellcasting (Costs 2 Actions). Levistus uses spellcasting.

OctopuswithFish

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