Devil’s Sight. Magical darkness doesn’t impede Baalzebul’s darkvision.
Legendary Resistance (3/Day). If Baalzebul fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baalzebul has advantage on saving throws against spells and magical effects.
Regeneration. Baalzebul regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Baalzebul dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Multiattack. Baalzebul makes three attacks, he can replace one attack with spellcasting.
Greatsword. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) force damage plus 7 (2d6) acid damage.
Touch. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) acid damage.
Teleport. Baalzebul teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Spellcasting. Baalzebul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 24 +16 to hit with spell attacks):
At will: alter self, major image, sending, fire bolt (17th level), detect evil and good,
3/day each: counterspell, immolation, dispel magic, hold person, lightning bolt
1/day each: dominate person, power word stun, lightning storm
Baalzebul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baalzebul regains spent legendary actions at the start of his turn.
Teleport. Baalzebul uses Teleport.
Assault (Costs 2 Actions). Baalzebul makes one attack.
Fearful Voice (Cost 3 Actions). Baalzebul utters a dreadful word of power. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 24 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.
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