Armor Class
14
Natural Armor
Hit Points
72
(7d10 + 13)
Speed
40 ft.
STR
13
(+1)
DEX
19
(+4)
CON
20
(+5)
INT
19
(+4)
WIS
19
(+4)
CHA
19
(+4)
Saving Throws
DEX +6, CON +7, INT +6, WIS +6, CHA +6
Damage Immunities
Cold
Senses
Darkvision, Passive Perception 19
Languages
Draconic, Telepathy
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Ice absorbtion. When this creature takes Cold damage, it gains health equal to the damage that would usually be dealt.
Actions
Bite. Melee weapon attack. +5 to hit, reach 5 ft., one target. Hit: 9 (2d6) piercing damage plus 10 (1d12) cold damage.
Dragon Call. (2/Day) The drake summons a Attack Drake. Command. (Recharge 5/6) The drake uses the Command spell on a humanoid or dragon.
Psychic Strike. Ranged weapon attack. +7 to hit, range 20/45 ft., one creature. Hit: 12 (2d10) psychic damage.
Comments