Armor Class
17
(natural armor)
Hit Points
142
(15d10 + 60)
Speed
35 ft.,
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
7
(-2)
WIS
10
(+0)
CHA
3
(-4)
Damage Vulnerabilities
Cold
Damage Resistances
Fire, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 100 ft, Darkvision 60 ft., Passive Perception 10
Languages
Understands commands given in any language but can't speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
- Crusher Form. When in Crusher Form, Combustion Keeper’s speed increases to 60 ft. When a creature is in front of the Combustion Keeper path they must make a DC 13 dexterity saving throw or take 1d8+2 bludgeoning damage.
Actions
- Multiattack. The Combustion Keeper makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ball of Fire. Ranged Weapon Attack: +4 to hit, range 60 ft., 5 ft radius, one target. Hit: 11 (2d10 + 4) fire damage.
Description
The Combustion Keeper is a large construct made of an arcane ball of magma. The Keeper has a total of eight arms which it uses for various attacks. The Keeper’s limbs are made of obsidian with a golden inlay. The Keeper’s job is to guard various vaults of upmost importance in the Sanctum Solaris. If perturbed the Combustion Keeper will stop at nothing to destroy its target.
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