Big Body Little Head. To kill a brachiosaurus by just stabbing it in the legs or stomach would take forever but a well placed shot at the top of the neck where the large muscles holding the neck are small and it is not protected by the bony skull. This can be discerned with a DC 15 perception check or if someone just figures it out. This part of the body has 40 health and 13 AC the Brachiosaurus dies if it is reduced to zero. It is held at 30 ft high at rest and 50 ft high if it is threatened. If this part of the body is inside of an area of effect that deals damage it takes damage but it can not be targeted by other effects.
Just a Baby. A young brachiosaurus can carry up to 1 tonne comfortably and up to 2 tonnes while straining.
Multiattack. The Brachiosaurus makes a stomp attack and a tail attack
Action Stomp Attack. Stomp attack: reach 5 ft., 1 target. Hit: 12 (3d4 + 4) [bludgeoning] damage.
Action Tail Attack. Tail Attack: reach 15 ft., 1 target. Hit: 14 (4d4 + 4) [Bludgeoning] damage
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Reaction Name. Enter the description for your action.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
Brachiosaurus are extremely large and especially tall to the point of making anyone seeing them be put in awe by the sight. Almost hearing violin play an inspirational tune as they see them.
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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