Aggressive. As a bonus action, the beastlord can move up to its speed toward a hostile creature that it can see.
Blood Sent. The beastlord knows the basic direction towards any creature with less than full hp within 1 mile.
Charge. If the beastlord moves at least 20ft straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Incite Carnage. As a bonus action the beastlord can target one ally within 30 ft of it that can hear it, that ally can use its reaction to make an attack against the nearest enemy creature, if the attack hits all allies within 10 ft of the target gain a +2 to their damage rolls until the start of the beastlord’s next turn.
Multiattack. The beastlord can make four attacks with its handaxes.
Handaxes. Melee Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Kill Them ALL! (1/Day). All allies within 60 ft of the beastlord gains 10 ft of movement and the aggressive trait if they didn’t have it already, if they reach an enemy in the turn that this ability was used attacks made by those allies have advantage.
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