Medium Aberration, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 55 (9d8 + 18)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +7, WIS +5
Skills Perception +5, Stealth +5
Damage Resistances All
Condition Immunities Blinded
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages Deep Speech understands but can't speak, Telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Detect Sentience. The advanced intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Actions

Multiattack. The advanced intellect devourer may make two Crush Intellect attacks or may make one Crush Intellect attack and use Devour Intellect.

Crush Intellect. The advanced intellect devourer targets one creature it can see that has a brain. The target must make a DC 15 Intelligence saving throw or take 16 (3d10) physic damage and go to 3 levels of exhaustion (exhaustion cannot go higher than level 3 with this ability) on a failed save or half damage and +1 level of exhaustion (exhaustion cannot go higher than level 3 with this ability) on a successful save. Exhaustion from this ability is lowered by 1 at the end of the exhausted characters turn.

Devour Intellect. The advanced intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 15 Intelligence saving throw against this magic or take 16 (3d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence.

Enthral. The advanced intellect devourer initiates an Intelligence contest with an incapacitated creature it can see that isn’t protected by protection from evil and good. If it wins the contest, the advanced intellect devourer magically takes control of the target’s brain as the dominate monster spell. While Enthralled the character ignores the incapacitated condition but still has it. An advanced intellect devourer knows everything that one of its Enthralled creatures knows. This is not a charm effect. An advanced intellect devourer may release an Enthralled creature as a bonus action. An advanced intellect devourer may Enthral up to 5 creatures and must release one before it can Enthral another if it is at its maximum. Enthral is broken if the creature loses the incapacitated condition, if it becomes protected by the protection of evil and good spell or if it moves outside 300 feet of the advanced intellect devourer.

 

Reactions

If an advanced intellect devourer takes damage from an attack that targets it, it may use Crush Intellect ability on the creature that attacked it.

Monster Tags: Mind Flayer

Habitat: Underdark

DojiAshin

Comments

Posts Quoted:
Reply
Clear All Quotes