Avatar of the Warlord. Taking this from improves the user's physique yet keeps their mind and magical capabilities the same.
Magical weapon. The Avatar's attacks are magical.
Multiattack. The Avatar swings its mace three times.
Red Everfrost Mace. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (3d6 + 10) [Bludgeoning] damage.
Every subsequent hit on the same target will gain another 1d6 in damage. This effect will restart if Doverm misses 1 attack, or attacks another person.
Sentinel. When the Avatar hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from the Avatar even if they take the Disengage action before leaving his reach
When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
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Description
The Avatar of the Warlord, a form able to be taken by Naevanor Tarrell after binding a contract to sell his soul to Sheol Orodelai. The specifics of which only the two know. Yet this deal has lent him the power to control and harness the powers of the King of Mätkot, Doverm. Altho in a lesser form to the original warlord.
Appearing as an imitation of the warlord, the Avatar appears at first with growing ones physique to match the warlord's hulking appearance. Continuing with red scales of everfrost covering the body in an armor like exoskeleton.
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