Medium Humanoid
Armor Class 13 Light
Hit Points 86 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +8, INT +7
Skills Deception +6, Investigation +6, Perception +6, Stealth +6
Senses Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Signature Attack. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (2d4 + 4) piercing damage. 

Garrote (3/Day). Akoni whips a serrated wire around an adjacent creature's neck, dealing 10 (3d6) slashing damage on a hit. The creature must make a Dexterity saving throw or be restrained. At the start of Akoni's turn, it automatically deals 3d6 slashing damage to the restrained creature. During its turn, the restrained creature can make a Athletics or Acrobatics check to break the grapple.

Dagger Storm (1/Day). Akoni throws a barrage of shadowy daggers at all enemies within 10 feet. Targets must make a Dexterity saving throw or take 14 (4d6) piercing damage, or half as much damage on a successful one.

Final Strike (1/Day). Akoni disappears in a cloud of shadow, reappearing behind a chosen enemy creature within 60 feet. Akoni makes two signature attacks, dealing an extra 14 (4d6) force damage on each hit.

mingki0991

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