Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Empowered Attacks. Attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Previous Versions
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9/3/2023 9:32:57 AM
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3
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2
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1
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Coming Soon
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