Medium Humanoid (Any Race), Lawful Evil
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The fanatic has the following warlock spells prepared:

Cantrips (at will): [Tooltip Not Found], poison spray, blade ward

1st level (4 slots): hellish rebuke, witch bolt, armor of agathys

2nd level (3 slots): hold person, shatter, ray of enfeeblement

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Iron hand w/ruby gem. DC 13 dex in 10 ft 1d6 fire upon death if the hand is still attached. 

Monster Tags: NPC

Habitat: Urban

snyder857

Comments

Posts Quoted:
Reply
Clear All Quotes