Huge Humanoid, Any Chaotic Alignment
Armor Class 16 natural armor
Hit Points 104 (8d10 + 10)
Speed 40 ft.
STR
18 (+4)
DEX
19 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
21 (+5)
CHA
6 (-2)
Saving Throws STR +7, DEX +7, WIS +8
Skills Perception +9, Stealth +7
Damage Resistances Fire
Damage Immunities Bludgeoning, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 16
Languages none
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Spellcasting. The Shadowmorph is an 18th-level spellcaster. Its spellcasting ability is wisdom (spell save DC #, +# to hit with spell attacks). The Shadow-Morph has following 9th level spells prepared:


9th level ( slots): Shape changing. (can use this spell at will with no long rest.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Shadow-Morph is the embodiment of chaos, but not evil. It is able to change its form whenever it wants, but never can it change its whole body; for example, it might use shape change to turn his arm into a weapon of some sort. It cannot turn part of itself into something heavier than it can carry or you have to succeed a strength saving throw at disadvantage. The Shadow-Morph also looks nearly invisible while nighttime, and anybody doing a perception check rolls at disadvantage.

Habitat: MountainUrban

Kizroh_Sporshire