Blood Armor. Whenever the arzuros deals damage to a creature that isn't an undead or a construct, it gains a +2 bonus to its AC until the end of its next turn.
Blood Frenzy. The arzuros has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Keen Smell. The arzuros has advantage on Wisdom (Perception) checks that rely on smell.
Seeing Red. The arzuros has resistance to bludgeoning, piercing, and slashing damage when it can see a creature that doesn't have all its hit points, isn't an undead or a construct, and is still conscious.
Multiattack. The arzuros makes one Bite attack, one Body Slam attack, and one Claw attack.
Bite. Melee Weapon Attack: d20+8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 5 (2d4) necrotic damage.
Claw. Melee Weapon Attack: d20+8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Body Slam. Melee Weapon Attack: d20+8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Aggressive. The arzuros moves up to its speed toward a hostile creature that it can see.
The arzuros can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The arzuros regains spent legendary actions at the start of its turn.
Claw. The arzuros makes one Claw attack.
Move. The arzuros moves up to its speed without provoking opportunity attacks.
Roar (Costs 2 Actions). The arzuros roars at the top of its lungs. Each creature within 10 feet of the arzuros must succeed on a DC 14 Constitution saving throw or be pushed 5 feet away from the arzuros and knocked prone. If the saving throw fails by 5 or more, the target is also incapacitated until the end of its next turn.
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