Armor Class
12
Natural Armor
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
17
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
7
(-2)
CHA
5
(-3)
Senses
Passive Perception 8
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Tusk. Melee Weapon Attack: d20+5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the bulldrome moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Thrash (Recharge 5-6). The bulldrome thrashes about striking all creatures within 5-foot radius of it. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a fail or half as much damage on a successful save.
Bonus Actions
Aggressive. The bulldrome moves up to its speed toward a hostile creature that it can see.
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