Large Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 362 (29d10 + 203)
Speed 40 ft.
STR
25 (+7)
DEX
21 (+5)
CON
25 (+7)
INT
22 (+6)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws DEX +12, CON +14, WIS +12
Skills Perception +19, Stealth +13
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 29
Languages All, Telepathy 120 ft.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Abraxas fails a saving throw, he can choose to succeed instead.

Magic Resistance. Abraxas has advantage on saving throws against spells and other magical effects.

Three Heads. Abraxas has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.

Actions

Multiattack. Abaraxas makes one Snakebite attack, one Constrict attack, and one Longsword attack and uses arcane word.

Snakebite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 9 (1d4 + 7) force damage, and the target must succeed on a DC 22 Constitution saving throw or take 22 (5d8) poison damage on a failed save or half as much damage on a success.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) force damage, or 18 (2d10 + 7) force damage when used with two hands, plus 13 (3d8) poison damage.

Constrict. Melee Weapon Attack: +14 to hit, reach 15 ft., one Large or smaller creature. Hit: 14 (2d6 + 7) force damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and it takes 14 (2d6 + 7) force damage plus 10 (3d6) acid damage at the start of each of its turns. Abraxas can constrict only one creature at a time.

Arcane Word. Abraxas utters a word of power and one creature of his choice within 60 feet of him must make a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and be stunned until the start of its next turn.

Spellcasting. Abraxas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

At will: detect magic

3/day each: dispel magic, fear, divine word, power word pain

1/day: power word stun, power word kill

Legendary Actions

Abraxas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Abraxas regains spent legendary actions at the start of his turn.

Move. Abraxas moves up to his speed.

Word of Power (Cost 2 Actions). Abraxas uses spellcasting or arcane word.

Monster Tags: Demon Lord

OctopuswithFish

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