Incorporeal Movement. The ceòwulf can enter a hostile creature's space and stop there, and vice versa. It can move through a space as narrow as 1 inch wide without squeezing.
Innate Spellcasting. The ceòwulf can innately cast fog cloud, requiring no components. Its innate spellcasting ability is Wisdom.
Pack Tactics. The ceòwulf has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The ceòwulf makes three bite attacks. If two or more bite attacks connect against the same target, the target is blinded until the end of the ceòwulf's next turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the ceòwulf gains 2 temporary hit points.
Cloud of Mouths (Recharge 5–6). Each creature in the ceòwulf's space must make a DC 12 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) piercing damage, and their hit point maximum is reduced by half the damage taken until the target completes a long rest.
Description
Ceòwulves are fearsome hounds made from billowing clouds of smoke. They haunt the planes of the Feywild and Shadowfell in large packs, attacking living creatures indiscriminately to feast upon their life energy. Fey rangers have learned how to domesticate ceòwulves, who make for invaluable hunting companions; spellcasters on the Material Plane can also summon ceòwulves to their side using an insidious, secret spell.
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