Medium Humanoid, Chaotic Neutral
Armor Class 18 Chain Mail
Hit Points 94 (10d10 + 30)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
Great Weapon Fighting: You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Manifest Echo: You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 ft. of you. The echo lasts until it is destroyed, you dismiss it as a bonus action, you manifest another echo, or until you’re incapacitated.
Your echo has 18 AC, 1 HP, and immunity to all conditions. If it has to make a saving throw, it uses your bonus for the roll. It is your size, and occupies its space. If your echo is ever more than 30 ft. from you at the end of your turn, it is destroyed.
You can use the echo in the following ways:
- You can mentally command the echo to move up to 30 ft. in any direction (no action required)
- As a bonus action you can teleport, magically swapping places with your echo at a cost of 15 ft. of your movement, regardless of the distance between the two of you.
- When you take the Attack action, any attack you make can originate from your or the echo's space. You make this choice with each attack.
- When a creature you can see within 5 ft. of your echo moves at least 5 ft. away from it, you can use your reaction to make an opportunity attack as if you were in the echo's space.
Manifest Echo - Summon: 1 Bonus Action
Manifest Echo - Teleport: 1 Bonus Action
Manifest Echo - Attack: (No Action)
Manifest Echo - Opportunity Attack: 1 Reaction
Unleash Incarnation: (3 charges) You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.
Indomitable: (1 charge) You can reroll a saving throw that you fail - you must use the new roll.
Slasher: You can reduce a creature's speed by 10ft when you deal slashing damage. You also gain the ability to wound a creature on a critical hit. Until the start of your next turn, the target has disadvantage on all attack rolls.
Actions
2 attacks per attack action
Action Surge: (1 charge) You can take one additional action on your turn.
Greataxe: 5ft range. Heavy, Two-Handed. 1d12+4 slashing damage. +8 to hit.
Hooves: 5ft range. Unarmed. 1d6+4 bludgeoning damage. +8 to hit.
Bonus Actions

Second Wind: (1 charge), you can use a bonus action to regain 1d10+10

Maifest Echo: (*See Special Traits section for more details*) Summon, Teleport

Charge: If you move at least 30 ft. toward a target and hit it with a melee weapon attack in the same turn, you can follow that attack with a bonus action, making one attack against that target with your hooves.
 
 
Reactions

Shadow Martyr: Before the attack roll is made, you can use your reaction to teleport the echo to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against your echo.

MrParilux

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