Medium Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 95 (10d10 + 4)
Speed 30 ft., climb 15 ft., burrow 10 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +6, DEX +6, CON +7
Skills Acrobatics +6, Athletics +6, Perception +2
Damage Resistances Acid, Poison; Slashing and Piercing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Stunned
Senses Darkvision 60ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The Anphelion has advantage on an attack roll against a creature if at least one of the Anphelion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Aggressive. As a bonus action, the Anphelion can move up to its speed toward a hostile creature that it can see.

Keen Smell. The Anphelion has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If the Anphelion moves at least 30 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra (1d6) damage.

Actions

Multiattack. The Adult Anphelion can make 4 attacks as a full round action. Two bite attacks and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target, Hit: 7 (1d6+3) Piercing damage. Creatures hit by this attack become grappled and must succeed on a DC 12 Strength check on their turn to free themselves.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target, Hit: 8 (1d8+3) Slashing damage.

Spike Shot. Ranged Weapon Attack: +6 to hit, reach 50/100ft., one target, Hit: 8 (1d8+3) Piercing damage. The target must make a DC 15 Constitution saving throw or take and additional 4 (1d6) Poison damage.

Hail of Spikes. All creatures in a 30-foot cone must succeed on a DC 15 Dexterity saving throw or take 12 (2d8+3) Piercing damage as well as 4 (1d6) Poison damage. Targets that succeed take half damage.

Description

Young Anphelion that are able to survive and feed eventually grow in size and they begin to grow a hardened chitinous exoskeleton. This exoskeleton is able to turn aside blades with ease, however, there are gaps in its armor where thick keratin spikes that they are able to expell with profound force.

Monster Tags: monstrosity

Habitat: MountainUnderdark

JotunBjorn

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