Medium Or Small Construct, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 15 (10d10 + 15)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws STR +8, DEX +6, CON +4
Damage Vulnerabilities Fire, Piercing
Damage Resistances Bludgeoning
Damage Immunities Slashing
Senses Blindsight can use echolocation to perceive its surroundings, Passive Perception 15
Languages Common it can only read and hear common speaks only in roars and groans
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Size Change: can add or remove segments from its body, each segment being about a cubic foot in size it can have from 1-15 segments at a time

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. tentacle grab: -2 to hit, reach 5 ft., 1 target. Hit: 17 (3d20 + 5) bludgeoning damage. 

Action Ranged Attack. Web-shot: -3 to hit, range 1/50 ft., hit: 15, does no damage, grants the petrified state for an endless amount of time, can only have one web at a time

Action Ranged Attack. tentacle spikes: +3 to hit, range 1/100 ft., hit: 10 (1d10 + 2) impaling Damage: the Carrion hardens the tips of a few of its tentacles and launches them at 1-3 players

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Scramble. After being hit, can run up to 75 ft. to flee from opponents

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a red, fleshlike, segmented creature with tenticles on all of its segments

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Underdark

Wayvr

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