Size Change: can add or remove segments from its body, each segment being about a cubic foot in size it can have from 1-15 segments at a time
Action Name. Enter the description for your action.
Action Melee Attack. tentacle grab: -2 to hit, reach 5 ft., 1 target. Hit: 17 (3d20 + 5) bludgeoning damage.
Action Ranged Attack. Web-shot: -3 to hit, range 1/50 ft., hit: 15, does no damage, grants the petrified state for an endless amount of time, can only have one web at a time
Action Ranged Attack. tentacle spikes: +3 to hit, range 1/100 ft., hit: 10 (1d10 + 2) impaling Damage: the Carrion hardens the tips of a few of its tentacles and launches them at 1-3 players
Enter the description for how bonus actions work for your monster here.
Scramble. After being hit, can run up to 75 ft. to flee from opponents
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a red, fleshlike, segmented creature with tenticles on all of its segments
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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