Armor Class 13 Natural
Hit Points 52 (7d10)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws WIS +3
Skills Perception +3, Stealth +6
Damage Resistances Poison
Senses Darkvision, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Senses: The Dire Tiger has advantage on Wisdom (Perception) checks.

Pounce: If the Dire Tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 5) piercing damage.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 5) slashing damage.

Tongue: Melee Weapon Attack:  +7 to hit, reach 50 ft., one creature. Hit: target takes 2d6 poison damage and has to make a Strength saving throw (DC 15) On a fail, the target is Grappled. Until the grapple ends, the target is Restrained and has disadvantage on Strength checks and Strength saving throws and the Dire Tiger can't use the Tongue on another target. The target can repeat the saving throw at the end of its turns. If a target remains grappled at the end of its turn it takes an additional 1d4 poison damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2023 3:18:23 AM
18
4
--
Coming Soon
AriNazaarAvian

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