Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Acid Vial. Ranged Weapon Attack: +0 to hit, range 20/60, one target. Hit: 7 (2d6) Acid damage.
Alchemist's Fire. Ranged Weapon Attack: +0 to hit, range 20/60, one target. Hit: 2(1d4) Fire damage at the beginning of each of the target's turn until they extinguish the flames with a DC 10 Dex check as an action.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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