Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 15 (3d12 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 slashing damage.

 

Description

The Bandit class is a fairly common enemy-only class throughout the earlier parts of Yggdra Union, and is mediocre in terms of performance. They have no special abilities, but can destroy villages they come into contact with.

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters (like the Necromancer). Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPCCult of the Howling HatredroguehumanoidHumanSidekick

Habitat: ArcticCoastalDesertForestHillUrban

WishfulWarlock3

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