Medium Undead, Neutral Evil
Armor Class 16 (ancient leather armour)
Hit Points 72 (8d10 + 28)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Damage Resistances Necrotic, Psychic
Senses Darkvision 60 ft., Passive Perception 12
Languages Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Defiled Weapons. When the barrow chieftain hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).

Innate Spellcasting. The barrow chieftain’s spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: mind sliver

2/day each: darkness, mind spike, invisibility (self only)

 

Actions

Multiattack. The barrow hunter makes three spear attacks. It may replace one spear attack with a mental destruction attack if it is available.

Obsidian Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage plus 4 (1d8) necrotic damage.

Mental Destruction (Recharge 5–6). The barrow chieftain pierces the mind of one creature that it can see within 60 feet. The creature must make a DC 15 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. On a failure, the target’s mental ability scores are halved until restored by a lesser restoration or higher spell.

Mimology

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