Charge. If the bilgesnipe moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 12 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Trample. The Bilgesnipe can attempt to stomp and trample a Prone creature. If the Bilgesnipe ends its turn within 5 feet of a prone creature it can use a bonus action to deal 13 (2d8+5) bludgeoning damage to that creature.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 5) bludgeoning damage.
Shed Scales. As a reaction, after being hit by an attack, the bilgesnipe can roll 2d4 and reduce the damage from the attack by the resulting value. Once the Bilgesnipe uses this trait the its AC is lowered by 1 point. The bilgesnipe's Ac returns to normal after 24 hours.
Description
A bilgesnipe is a huge scaly beast with thick, powerful legs and a robust body with large antlers on their head. They are repulsive and trample everything in their path.
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