Spellcasting. Auranthra, the Riddleweaver is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Auranthra, the Riddleweaver has following wizard spells prepared:
Cantrips (at will): Mage Hand, Prestidigitation, Minor Illusion, Message
1st level (4 slots): Detect Magic, Shield, Mage Armor, Magic Missile
2nd-level (3 slots): Mirror Image, Suggestion, Detect Thoughts
3rd-level (3 slots): Counterspell, Lightning Bolt, Major Image
4th-level (3 slots): Dimension Door, Stoneskin
5th-level (2 slots): Teleportation Circle, Scrying
Multiattack: Auranthra makes two claw attacks or casts a spell and makes one claw attack.
Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (3d8 + 4) slashing damage.
Stoneskin: When attacked, Auranthra, the Riddleweaver casts Stoneskin on itself.
- Teleport (Costs 2 Actions): Auranthra magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.
- Spell (Costs 2 Actions): Auranthra casts a spell from her list of prepared spells.
- Etherealness (Costs 3 Actions): Auranthra magically enters the Ethereal Plane from the Material Plane, or vice versa. She is visible on the Material Plane while in the Border Ethereal, and vice versa, yet she can't affect or be affected by anything on the other plane.
- Legendary Actions (3/Day): Auranthra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Auranthra regains spent legendary actions at the start of her turn.
Description
The Sphinx possesses a unique and beguiling form, with the graceful body of a human, defined by sculpted muscles and adorned in enigmatic robes, crowned by the head of an elegant Sphinx cat. Its feline eyes exude an air of playful curiosity, contrasting with the regal poise of its human-like stature, creating a captivating blend of mystery and whimsy.
Riddlemaster: Auranthra enjoys posing riddles and challenges to those who seek her wisdom. When engaged in a riddle contest, she has advantage on Charisma (Deception) and Intelligence (Investigation) checks related to the riddle.
Magic Resistance: Auranthra has advantage on saving throws against spells and other magical effects.
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