Medium unknown (Human), Any Non-Good Alignment
Armor Class 22 Nature Armor
Hit Points 104 (15d12 + 27)
Speed 45 ft.
STR
23 (+6)
DEX
28 (+9)
CON
22 (+6)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Acrobatics +25, Athletics +25
Damage Vulnerabilities Cold, Fire
Damage Resistances Necrotic, Poison, Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Frightened, Stunned
Senses Darkvision 300, Passive Perception 10
Languages Common understand but can't talk it understands common but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Secretive eyes has disadvantage on any effect that core blindness.

enhansted Grapple - you add 15 to the grappling roll

Actions

Multiattack. The Watcher can make a Claw attack, Grapple attack and Nightmare Stair attack

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Nightmare Stair. The Watcher stairs out in a 15-­foot cone. Each creature in the cone must make a DC 17 Wisdom saving throw, taking 44 (10d6) psychic damage on a failed save and fear for one turn, or half as much damage on a successful one.

Bonus Actions

Beholder Eye - after grappling a creature the watcher can uses the Beholder Eye, the creature much make a wisdom saving throw or become blinded depending on the roll depends on the length on the blindness;

18+ pass 

15 - 18 Blind for one turn

10 - 14 Blind for one hour

9 or less Blind permanently

You can regain you eye site if you use a resurrection or regenerate or high level healing spells for 6 month

Description

A black hutch over human, with lots of eyes on him and one large eye on  its gut.

Habitat: ForestSwampUnderdarkUrban

Creatermon

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