Large Humanoid (Dragonborn), Neutral Good
Armor Class 16 Natural armor
Hit Points 176 (10d20)
Speed 45 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws DEX +9, CON +9
Damage Vulnerabilities Fire
Damage Resistances Psychic
Damage Immunities Cold
Condition Immunities Charmed, Grappled
Senses Darkvision 60ft, Passive Perception 19
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Lifehunt Slash - A slash with the bleed-inducing Lifehunt Scythe. Builds up 500 bleed per hit.

Bleed Induce: +6 to hit, reach 20 ft., 2 target. Hit 3d10 + 5 [Slash]

If target is resistant to bleed, it builds up at 150 per hit. If critical, average bleed defense hits up to 350, resistant is 50. Priscilla does not take bleed knock-back with her weapons.

Lifehunt Slam - The slam of Crossbreed Priscilla’s Lifehunt Scythe. A more powerful version of the slashing attack, but takes longer to swing. Builds up 500 bleed per hit. Bleed resistant characters take 200.

Bleed Induce: +6 to hit, reach 30 ft., 1 target. Hit 4d12 + 2 [Slash]

Weapon bounces off of greatshields, allowing characters to pull of certain bonus actions if targeted by the slam.

Stabbing Tail Dagger - A stab from the dagger of Crossbreed Priscilla. Faster than the Scythe, more bleed build-up, but also able to be cut off if targeted by a slashing weapon.

Bleed Induce: +4 to hit, reach 10 ft., 1-3 target. Hit 2d8 + 3 [Stab]

Goes through small shields, but is possible to be blocked if shield is held in two hands. Greatshield bashes do not affect tail.

Slashing Tail Dagger - The quick slash of Priscilla’s tail dagger. Hits more targets, but produces less bleed.

Bleed Induce: +8 to hit, reach 10 ft., Any target. Hit 2d10 + 5 [Slash]

Invisibility Shroud - Magic spell used by the Crossbreed Priscilla. Only able to be broken by poise-breaking weapons. Unable to be seen by any spell or perception check.

Miscellaneous Sorcery, only broken by poise damage (determined by DM). Causes complete invisibility.

Blizzard Winds - Cold, bleed-inducing winds able to be run through using acrobatics rolls, but a fail will cause more damage and bleed build-up.

Bleed Induce: Dex 15 to hit, reach in front of the boss, Any target. Hit 2d12 + 7 [Cold]

 

 

Reactions

Rupture Blood-flow - If hit with a magic, fire, or lightning attack within 20 ft., it does an extra 2d12 + 5 slash attack with scythe.

Critical Blizzard - If hit during it’s Blizzard Winds attack, it deals a critical 2d12 + 5 slamming slash attack. If target is wearing heavy armor, it deals 1d12 + 5 instead.

Description

A humanoid-dragon crossbreed with scales on her brow and neck. She wears a cloud-like cloak that guards her from attacks and offers her cold immunity. She is taller than an average dragonborn, standing at over 8 feet tall (8’5”), and wields a hefty scythe dubbed the Lifehunt Scythe. Her fluffy tail doubles as a dagger to inflict more damage. She is fond of inflicting major bleed damage, as well as turning invisible to protect herself more, even though her footprint are still visible.

Lair and Lair Actions

Lair is a outside snowy den surrounded by pillars of stone, with a walkway leading out into nothingness, but Priscilla guarantees will take you back to Anor Londo. There is snow layering the ground, which causes all footprints to be visible, no matter the spell casted. It is around 150 - 200 feet large.

Monster Tags: Misc Creaturehumanoid

Habitat: Arctic

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