Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Last Line - Once Clocktos has reach below half hit points he will start casting magic and attach an extra 2 arm limbs. Clocktos will also heal 1d6+5 hits points each turn
Spellcasting. Clocktos is a Innate spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 14, +5 to hit with spell attacks). Clocktos has following Wizard spells prepared:
Cantrips (at will): Firebolt
3rd level (1 slot): Fireball
4th level (1 slot):
Multi-Attack - Clocktos will make 2 attack with two great swords. If below half of his health it will either cast fireball or two firebolts spell attacks.
Great Sword Slash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 19 (2d12 + 6) slashing damage.
Firebolt. Ranged Spell Attack: +5 to hit, range 120 ft., 1 target. Hit: 17 (3d10) fire damage.
Clocktos can make 1 Legendary action after a creatures round. Clocktos only has 1 Legendary action point and regains all of its used points at the end of its turn.
Great Sword Slash (1 action point). - Clocktos makes one Great Sword Slash attack
Firebolt (1 action point). Clocktos makes one Firebolt attack
Description
This construct was design for the soul purpose of guarding a treasure hoard for a high counsel or army. However one design flaw of this construct is that it has a gem in the center of chest. if attacked it will take double damage (is not taken if an AOE hits it). After losing half or more of it's hit points, Clocktos will partly close the gem, and grant an extra +2 to ac if that piece of chest is targeted.
Lair and Lair Actions
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