When he takes more then 50 damage in one turn, A massive bright light will blind anyone around it in a 100 ft radius and takes a 10d20 radiant damage unless succeeds in a DC20 Constitution saving throw, if fail, take full damage, if success, take half damage and won't be blinded
Hand tentacle - +19 to hit - 4d8+8 - attacks twice when using this attack, no matter what
Head tentacle - +19 to hit - 6d8+8 - does 4d8 psychic damage
Wrap - Restrains the target in tentacles - Stays restrained until it succeeds a DC23 Strength saving roll, the target takes 5d6 bludgeoning damage every turn until succeeds the roll
Massive Sky Tentacle - 300 ft in a single direction - 4d20+8
Sharp tentacle - +19 to hit - either does 8d12+8 piercing damage twice, or does 10d8+8
When near a Clevenbeast 10ft, when the clevenbeast is below half hp, he heals them for 2d10
When Cleven Smitter is at half hp, he can drain the health of one of the clevenbeasts nearby 4d10 damage 10 ft, then he heals himself that much health
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Once was human, and disguises as a human, but turned into a very tall creature with a warped face and 3 tentacles coming out of each of its eyes and each of its five fingers are tentacles. When in his disguised form, he looks to be a middle aged man in his 30s wearing a trench coat and a cane that is truly his left middle finger tentacle. Some would think the massive tentacles coming out of the sky are some sort of god he worships, but it is just another part of its body grown through a portal.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/26/2023 1:43:22 AM
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3
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9/5/2023 4:37:31 PM
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8
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1
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Coming Soon
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