Wand Of Fireballs Ranged Weapon Attack: +2 to hit, range 60/120 ft., AOE. Hit: 30 (8d6 + 2) fire damage.
Wand Of Lightning Ranged Weapon Attack: +2 to hit, range 60/120 ft., 1 target, Hit: (3d12+ 6) lightning damage
Frozen Greatsword Melee Weapon Attack: disadvantage and -2 to hit, range 5 ft., 1 target, Hit: 20 (2d10+10) half slashing half cold damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Baron's are the lowest rank in the Syndicate Royal Family, regardless they are mostly content with their role as Baron, they get loads of money, they are feared and respected and they get to bully puny peasants. Barons are typically big heavy greedy men with Coiffed hair and well groomed mustaches. They dress in fine gold and maroon robes. They collect magical items that they use, they are fiercely smart, and charismatic and they are well versed in criminal politics.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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