Multiattack. The 4 False Hydra makes 4 bite attacks.
Bite. Melee 5ft, +6 to hit, 1d10+4 piercing damage.
Mindsong. Concentration, 24 hours. As an action, the False Hydra begins singing a silent song. As long as the song is active, the False Hydra can trigger a DC 14 Wisdom saving throw from any and all creatures within 300 ft who can hear. Creatures under CR 1 have disadvantage on their saving throws. On a failed save, the False Hydra may alter, erase, or implant memories as it chooses. These memory changes last until the Mindsong ends, or until the DM decides a significant event might trigger a Wisdom saving throw to potentially break free, such as hearing the name of a person who was forcibly removed from their memories, or being reminded of an event that was altered in their memories. If the False Hydra takes damage, or is hit with Dispel Magic, this triggers a DC 12 Wisdom saving throw from the False Hydra. On a failed save, the Mindsong ends. The False Hydra must end their Mindsong to eat. Mindsonged creatures immediately regain all memories when the Mindsong ends, but do not gain any advantage against it when the Mindsong begins again.
False Humanoid. Only available when Mindsong is active. As an action, the False Hydra can polymorph into a Bard. They revert back to their true form when the bard drops to zero HP, or they fail their concentration saving throw for Mindsong.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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