Hand of Grankhul. The bugbear deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
Grankhul's Sight. Magical darkness doesn't impede the bugbear's darkvision.
Slayer. In the first round of a combat, the bugbear has advantage on attack rolls against any creature that hasn't taken a turn yet. If the bugbear hits a creature that round who was surprised, the hit is automatically a critical hit.
Multiattack. The bugbear makes two melee attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) slashing damage, or 19 (3d10 + 3) slashing damage if used with two hands.
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (3d6 + 3) slashing damage in melee or 5 (1d6 + 3) slashing damage at range.
Cloak of Grankhul (Recharges after a Short or Long Rest). The bugbear casts darkness without any components. Wisdom is its spellcasting ability.
Cunning Action. The bugbear takes the Dash, Disengage, or Hide action.
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