Gargantuan Dragon, Unaligned
Armor Class 15 (natural armor)
Hit Points 135 (13d12 + 44)
Speed 50 ft., Fly 120 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws STR +8, CON +7, WIS +6
Skills Intimidation +9, Perception +6
Damage Resistances Damage from Spells
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Petrified
Senses Darkvision 60 ft., Passive Perception 14
Languages All it can be trained to understand commands in a specific language so it can learn a bit of every language if this is a tamed one but it will not be capable of reading writing or completely understanding the language but it can understand some stuff
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

bioluminescence. When in a dark environment the wyvern emits bright light in an area of 15 ft and dim light in an additional 15 ft

Blood curse. when a target is inflicted by the blood curse it will take 2d6+3 poison damage that ignores resistance and immunity and can not be removed by any magic at the start of its turn for 5 rounds the only way to get rid of it is to wait for the curse's duration to run out

Blood curse heal. the wyvern is healed by an amount of HP equal to the damage inflicted by its blood curse.

Tameable. This species can be tamed to be tamed you must feed it up to 750 gold worth of gemstones after being tamed it can be ridden and overall treated like another tamed creature except abuse will lead to a much larger fight back then if it was a horse

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its blood-breath. While flying, it can use its claw grab in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claw grab(flying only). Melee Weapon Attack: +7 to hit target must roll a DC 17 strength roll or take 2d6+4 bludgeoning damage and grappled on a success the target takes half damage and is not grappled the damage when grappled this way that target is automatically hit by the blood breath when the wyvern uses any of its attacks the wyvern can grapple one large creature or 2 medium or smaller creatures

Blood Breath. ranged weapon attack: range 25 ft cone +7 to hit 3d10+9 necrotic damage targets hit must roll a DC 15 Constitution save or be inflicted with the Blood Crystal Wyvern's blood curse

Description

Blood Crystal wyverns are a massive wyvern species that need to walk using their wings to support their front because of their large size of 67.5ft long and somewhere between 72 and 84ft of wingspan with a coloration of mostly reds, blacks, and some having a white or silvery color but it varies from individual to individual but all of them have some red and they all have a "crown" of crystal on the back of their head they are a most peaceful species preferring to only attack pray that will give them a good amount of food when compared to the effort as such they rarely bother with the humanoid races unless attacked first or if anything gets too close to their nests they also are able to glow in the dark making them easy to spot at night it is said that those who have been hit by its blood breath felt like the life was being sucked out of them which was true to an extent. but this can be weaponized there is a tribe that rides these wyverns by stealing their eggs and raising the babies that are born from the eggs

Habitat: ForestGrasslandHillMountainSwamp

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