Medium Elemental, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 60 (8d8 + 24)
Speed 80 ft.
STR
11 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Skills Perception +5, Stealth +4
Damage Immunities Lightning, Poison
Senses Passive Perception 15
Languages Auran, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Air Form. The breathdrinker can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Invisibility. The breathdrinker can turn invisible as a bonus action.

Air mastery. The breathdrinker has advantage on attack roles against airborne and an airborne creatures have disadvantage on attack rolls against the breathdrinker whilst airborne.  

Actions

Multi attack. The breathdrinker makes one wind scythe attack and makes a gaze attack. 

Wind scythe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) slashing damage. 

Fear gaze. One creature within 30 ft that can see the breathdrinker must make a dc 12 Charisma save or be frightened, whist frightened in this way the target counts as paralyzed. On a failed save the target can remake it at the end of there turn. 

Steal breath (recharges on 6). The breathdrinker chooses one target adjacent to itself and that target must make a dc 13 Constitution saving throw or have their Constitution stat reduced by 1d6 and if this number reaches 0 then the target dies and each time this attack is used the breathdrinker gains 1d10 temporary hit points. 

Description

The breathdrinker is a dreadful elemental that feeds on air extracted from the lungs of living creatures. How it actually derives sustenance from such a source is unknown, but the cruel monster seems to take great delight in stealing the breath of its helpless victims. The breathdrinker is normally invisible, except when attacking. When it does become visible, it roughly mimics the form of its chosen victim, appearing as a misty, translucent duplicate. Its eyes resemble tiny, red spheres of light. Most breathdrinkers reside on the Elemental Plane of Air. Occasionally, a breathdrinker summoned to the Material Plane by a spellcaster for a specific task (most often the slaying of a specific target) decides to stay on after completing the assignment. A creature that chooses this course nearly always does so because it enjoyed its task and wishes to continue bringing death and destruction.

Monster Tags: Elemental

Habitat: Underdark

drdeatheer

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