Large Aberration, Neutral Evil
Armor Class 15 Natural Armour
Hit Points 114 (12d10 + 48)
Speed 15 ft., fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight 60ft. Blind past this range , Passive Perception 14
Languages Abyssal Can understand but not speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The bag has advantage on saving throws against spells and other magical effects.

Magic Weapons. The bag's weapon attacks are magical.

Actions

Multiattack. The bag makes two attacks with its tentacles, or it may make two bite attacks, or one attack with a tentacle and one attack with a bite, or one swallow attack. 

Tentacle. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bag can't use this tentacle on another target.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become poisoned until the end of its next turn.

Swallow. The bag makes one bite attack against a Medium or smaller creature it is grappling. On a hit the target takes damage as if from a normal bite attack. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained (escape DC 20), it has total cover against attacks and other effects outside the bag, and it takes 21 (6d6) acid damage at the start of each of the bag's turns. The bag can have only one creature swallowed at a time.

If the bag dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Bonus Actions

Throw. The bag may use a bonus action throw a target restrained in its tentacles 20 feet. The throw target takes 2d6 bludgeoning damage or half on a successful DC 10 Dexterity saving throw. The bag may also throw restrained target at another target within range +5 to hit. Thrown target figures damage as above, hit target takes 2d6 bludgeoning damage or half on a successful DC 10 strength saving throw.

 

Spit. The bag may use a bonus action to spit up a swallowed player 15 feet away from it. The target takes 2d6 bludgeoning damage or half of a successful DC 10 dexterity saving throw.

Reactions

Vile Retribution. When the bag takes damage from a creature within 60 feet of it that it can see, it can force that creature to make a DC 15 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a successful save, the creature takes half as much damage and doesn't have disadvantage.

Description

The Vile Bag of Devouring Darkness is sometimes created when the Book of Vile Darkness is placed inside a bag of devouring. After it is placed in the bag of devouring, the bag will begin to convulse and smoke. From the opening sprouts four large tentacles. The entity is antagonistic towards the person or persons who placed the book into the bag. Will obey certain evil entities. Once destroyed, the bag is destroyed and there is a small chance the book may be too. It will drop items that may have been stored inside the bag. 

Monster Tags: abberationconstruct

TroyTrulock

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes