Armor Class
13
Padding
Hit Points
10
(3d6 + 2)
Speed
30 ft., Walk 15 ft.
STR
10
(+0)
DEX
12
(+1)
CON
11
(+0)
INT
13
(+1)
WIS
10
(+0)
CHA
1
(-5)
Saving Throws
DEX +3
Senses
Darkvision 50 ft., Passive Perception 14
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Combustive Fuel. If a critical hit is scored on the Agitator and the damage type is fire, one of its two jet-pack tanks will explode halving its flying and dealing 12 (2d8 + 5) fire damage in a 10 ft. radius around the Agitator.
Actions
Alarm. A loud ringing or blaring sound rings out which can be heard up to 150 ft. away alerting any other creatures in the area to that location
Harpoon. RangedWeapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 5 (1d6 + 2) Piercing damage. On hit, the target must make a DC 13 DEX saving throw or be stuck to the harpoon and their movement falls to 0. The saving throw can be taken again every turn with an action.
Comments